WWE ALL Stars Legends
lets players pit renowned WWE Legends against prominent SuperStars of today's
era, thus allowing for the creation of fantasy matches where fans can determine
the greatest competitors of all time.
Spend a few minutes watching any WWE broadcast, and it
becomes clear that over-the-top spectacle is what it's all about. Professional
wrestling's relentless quest to be larger than life makes it well suited for
the creative freedom of video games, yet it has been years since any wrestling
game really took this idea and ran with it. Now WWE All Stars has entered the
arena and amplified the high-flying, hard-hitting action to an arcade pitch. Cartoonishly
muscular character models and gravity-defying maneuvers help the game pack a
great punch, and simple controls make it easy to perform high-impact moves. The
fighting system is not without its drawbacks, however. The crucial reversal
timing is tough to master, and the exaggerated physics result in some wonky and
unpredictable moments. These issues can cause some frustration, but the
satisfaction of executing a timely counterattack or a powerful choke slam is
undeniable. WWE All Stars captures the excitement and spectacle of the actual
WWE better than any game in recent memory.
With all these powerful attacks flying around, being able to
defend yourself is important. Blocking is effective, but the key element to a
strong defense is reversals. Whether you are being struck or grappled, there's
almost always a moment when you can tap the appropriate reversal button to turn
the tables. Sometimes, your opponent gets a chance to reverse your reversal, but
no matter who ends up powerbombing whom, it is crucial to get the hang of
countering attacks. The timing is very tricky, however, and tapping the button
multiple times all but ensures your attempt will fail, so you have to nail it. This
finicky precision is frustrating, and there's no tutorial to help you get the
hang of it. Timing is also crucial in determining whose strike or grapple takes
priority, but some moves can preempt others. WWE All Stars leaves it up to you
to learn the ins and outs of its fighting system, and though the basics are
easy to grasp, you have to figure out important elements like timing and move
priority for yourself.
Yet while you're striving to master these elements, don't be
surprised if some weird stuff happens that disrupts your sense of positioning
and timing. The exaggerated physics are like a meddling ringside manager--they
can make things much more entertaining, but they can also mess things up. You
might be grappled from an improbably far distance or be bounced around the ring
at strange angles by a powerful strike. And though you can enter and exit the
ring at will, the ropes often act as an invisible wall when characters are
getting knocked around. Fortunately, these strange happenings don't derail the
action; they just add a bit of unwelcome inconsistency.
You can pit up to four wrestlers of your choosing against
each other in exhibition matches, but aside from dividing up the teams or
adding a steel cage, there isn't much in the way of match customization. WWE
All Stars has two different scenario modes that give your matches some context
and let you unlock new wrestlers and outfits. Path of Champions sets forth a
challenge from a big personality, like The Undertaker, to meet him in the ring
at a big event. As you work your way through the matches leading up to the
event, you get a few cutscenes of your opponent talking trash, but brash
attitudes are largely absent from WWE All Stars. The other scenario mode, Fantasy
Warfare, pits two wrestlers against each other based on their personalities or
skills, so you'll see Andre the Giant versus The Big Show in a big man match, while
Mr. Perfect and The Miz square off to see who has the biggest ego. These
matchups are preceded by elaborate intro videos that make great use of dramatic
voice-over and actual WWE footage, though the lack of similar video upon the
match's conclusion feels like a missed opportunity.
You should also be prepared to exercise some patience before
attempting to play WWE All Stars, because you have to do some serious waiting
around during the lengthy and frequent load times. Once you get into the action,
the blend of precision and exaggeration means you may be striving to perfect
your timing one minute and then bouncing around the ring at right angles the
next, and this can give the action a bit of a haphazard feel. Some people may
find this off-putting, but wrestling fans are likely to be won over by the
sheer glee of performing the over-the-top signature moves and finishers. WWE
All Stars obeys the spirit of the WWE, if not the letter, providing some of the
liveliest action that sports entertainment video games have seen in a while.
Screenshots:
Processor= Core 2 Duel
RAM= 1 GB
Graphics= 512MB
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